The Phoenix can be a global community with a shared interest and ALL players are expected to follow proper channels and protocols.

The rules are pretty basic and pretty much common sense. However you are expected to read and abide by the Rules available in our database either before or shortly after joining that way everyone knows what to expect and what is required.


You must not publicly admonish or reprimand any other player out of character (Any OOC problems should be addressed to the Command team).

Respect goes along way onboard the Phoenix, not just for the Chain of Command but for every player. Remember the Golden Rule; treat others the way you want to be treated - with respect. (The only except to this is if any character on character disrespect is required for the plot, and would be pre-arranged OOCly).

Nobody under the age of 15 will be allowed to join the Phoenix - as some posts will contain strong language, sexual subject matter or vivid descriptions of a sexual or violent nature. (If you are over 15 and this may offend you, please inform the Command Team).

Be flexible, when you're SIMMing as anything can happen and have fun. Be creative and realistic as creativity is key, creative posts give life to your character.

Pay attention to detail. Keep up with what others write in their posts- as it might be affecting your character!

For every action there is a reaction. If you put your head in the warp core, chances are you're dead. Be consistent, that way others know what to expect of you.

Stay involved - your player might not always be the center of attention but that doesn't mean your character can't do anything. It is a ALWAYS something to do. If you find yourself struggling with what to do; check the writing suggestion areas in the wiki or contact the Command Team as we have been doing this a while and can help with most anything.

Communicate - talk out of character (OOC) with other crew members in emails and private messages. It builds cohesion and can add to creativity of the Phoenix.

If there is a disagreement between two crewmembers, the CO/XO will act as mediator and will have the final say in the matter. If a crew member has an issue or needs clarification, politely PM the Commanding Officer/Command Team.

The CO can do what he/she deems in the best interest of the sim – meaning the CO (and only the CO) can write for an unresponsive player or even change the mission's ending at any time. It is the COs sole right to start or end a mission. No layer should try to interfere substantially with the storyline such as finishing the mission early. Please speak to your CO/XO if you have an idea that would substantially change the plot.

Rules and guidelines are susceptible to change if it is in the best interest of the simulation. The command team will announce any change as they are made.

- All new (non-DH) Starfleet characters will start with the rank of Ensign or Ltjg for medical officers - No exceptions – something to remember when creating your bio. The reason for this is simple – It encourages activity, posting, crew interaction, and character development in order to EARN promotions and even awards.
- must be original and have a full biography created by their players; it is also preferred that your character have an avatar (contact the CO for assistance if needed.
- must not copy canon Star Trek characters.
- no “Mary Sue” or other “Super” characters. .
Develop your character - Make sure you use traits about your character in your posts. Don't write a BIO and then play your character completely different. It is for the Command Team to determine the final acceptability of any character information.

For a detailed breakdown on the rules governing this sim, you can read them here.